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XML Generation

What? AnimNodes? XML files? WHAT XML FILES!? We don’t do those here!

I mean, we do, but not in your usual way.

If you ever modded Zomboid before, you might be familiar with AnimNodes. Which are files that are needed in order to animate characters. However, manually creating them often leads to an exponential amount of work thanks to the sheer quantity of animations we will need. Not to mention the high chance of doing mistakes during their creation.

Thankfully Depraved Sense got all that figured out for you! Instead of doing all the hard work youself, Depraved Sense generates all the necessary files as soon all the animations are loaded in game. This way you can focus more on the logic of your animations instead of breaking your head while dealing with XMLs, and making sure they are set up properly.

The XML Generation happens every time the game finishes loading its animation assets. And are all stored at common/media/AnimSets of Depraved Sense local files. These are also useful to check if your Animation Kits are working as intended.

Note: Due to a bug on how AnimNodes are loaded in Project Zomboid B42, a restart of the game is needed for the game to load the brand new files. You need to do this every time you generate new ones. Hopefully this bug can be fixed soon.